The Games Project 2014, #5: Broken Age, Act I
We’ve finally reached the first actual 2014 release of the year! And what a joyful game to start the year off with. The first half of Tim Schafer’s famously Kickstarter-kickstarting “return to adventure games” is packed with adorable art and chuckles galore. It’s a game almost entirely focused, as you might expect, around conversational dialogue (although there aren’t really any “choices” to be made here when talking to characters) and inventory-based puzzle solving.
As a long-time fan of adventure games, I found the game’s puzzles to be fairly simple - although this makes it perhaps a great way to introduce new people to the genre. The story is lovely, if not especially grandiose - and the ending really is something rather special. Broken Age ran about 4 hours for the first playthrough (and I’m fairly sure I explored everything on offer), and has definitely left me eager to find out what happens in Act II.
More thoughts on the game coming in this week’s Wrap-Up blog.